![]() Some movement in Florence doesn’t magically affect the Aztecs (until it actually spreads there).Institutions now cause a rubber-band effect on tech instead of a snowball effect.These are some nice properties of the new system over the old: We’ve decided to change how Institutions affect tech cost. Now I hand over the keys to who will talk about some changes to Institutions and the AI for 1.32 We also changed when the AI released vassals for being over the governing capacity to be a much higher threshold, and also giving lucky nations a nice little boost to their governing capacity. nerfing, the native development growth for 1.32, as it is completely unrealistic and does not work with the rest of the game. Also added a relation penalty that increases each month that a tribe is inside tribal land of another country.Īnd of course we are rebalancing, i.e. ![]() There are also penalties for migration into winter territory. We also added in cooldowns for migration into non-owned lands, made costs for adding tribal land that scales with owned provinces and development. When it comes to natives, we added a new reform to slow down the path to becoming a duchy for settled tribes, as well as adding feudalism as a requirement. We made some tweaks to curry favors, so that it now relies far more on relative military power, so it's harder to gain for a smaller, weaker nation.
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